Camera Technology for Tiger
Prototyping camera-driven interactions for Tiger—where computer vision, real-time graphics, and a tight interface meet.
Concept
Exploring how live camera input could drive a responsive, playful experience, balancing technical constraints against a clear interaction model.
Build
Working prototypes bridging capture, processing, and display, with an emphasis on latency and legibility in the moment.
Draft copy & placeholder imagery — pending final details from J. G. Singhal.